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Jorge Andres Vargas®Available for full-time roles
Skip to content
Jorge Andres Vargas®Available for full-time roles

PROFILE

    Designing products for health-tech, social platforms and enterprise software. 6 years of research, interface and the systems underneath. Currently design lead at Plurr.

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Jorge.

Jorge.

Jorge.

Jorge.

Jorge.

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  • Product Designer
  • Design Systems
  • Accessibility
  • Product Designer
  • Design Systems
  • Accessibility

(01)

Case Studies

©2026

©2026

©2026

    Four case studies: the social app I lead design on now, a nutrition practice’s website and design system, a concert fan app, and an e-bike concept.

Three iPhones showing the Plurr camera, profile and home screens

Social app · iOS & Android

001

Plurr.

Plurr.

/2025—now

Product design lead · Accepted by the App Store

The LifeHive Nutrition website on a desktop, laptop, tablet and phone

Website · Design system

002

LifeHive Nutrition.

LifeHive Nutrition.

/2023

Lead product designer at Studio Newfound · Launched Dec 2023

Fan app · iOS

003

Lightcert.

/2022

Product design intern · Shipped in the Q2 2022 release

Three iPhones showing the redesigned JUMP app: Explore with parks near you, night navigation, and Rewards

E-bike app · Console

004

JUMP Experience.

/2019

UX researcher & designer · Concept tested with students

More work · write-ups in progress

NiteOut

NiteOut

Unity-based virtual social experience

Unity-based virtual social experience

2022 — now

Intus Care

Intus Care

PACELogic enterprise dashboard

PACELogic enterprise dashboard

2023 — 2024

Also worked with

Studio Newfound

Resuscitech

FanBasis

Olér Health

Hibernia Provident Society

Moba

(02)

Practice

Design isn’t the coat of paint. It’s what people can do with it.

Design isn’t the coat of paint. It’s what people can do with it.

Design isn’t the coat of paint. It’s what people can do with it.

    I work end to end — research, structure, interface, and the intricate system that keeps it consistent after launch.

(02)

Practice

Design isn’t the coat of paint.

It’s what people can do with it.

    I work end to end — research, structure, interface, and the intricate system that keeps it consistent after launch.

01 / 04

01

WHERE IT STARTS

Strategy

Research, positioning and the roadmap calls that shape what gets built.

RESEARCH

POSITIONING

ROADMAPS

SEEN IN

Plurr — reframing a photo utility into a social product

02

WHAT PEOPLE TOUCH

Interface

Flows, UI and the small details that make a product feel considered.

FLOWS

UI

DETAILS

SEEN IN

LifeHive — a homepage designed to earn trust

03

WHAT HOLDS IT TOGETHER

Systems

Design systems and tokens that keep teams fast and consistent.

TOKENS

COMPONENTS

DOCS

SEEN IN

Plurr — a design system, documented 01–06

04

HOW IT GETS PROVEN

Prototyping

Interactive prototypes and motion to test ideas before they ship.

MOTION

INTERACTION

TESTING

SEEN IN

Plurr — live web prototypes tested at events

    I design for the moment a product gets used: at a show, on a bike ride, before a first appointment.

(03) — About

Portrait of Jorge Andres Vargas

Jorge Andres Vargas · Queens, NY

    I’m from Queens, NY and went to the Rhode Island School of Design where I got my Product Design degree. At Plurr I lead design across every core team — discovery through shipped UI, the critique culture, and the design system underneath all of it.

Before Plurr I led client work at Studio Newfound and redesigned the PACELogic dashboard at Intus Care, which is where I learned most design problems are really naming problems. If people can’t say what a thing does, the interface is already broken.

Based in

Queens, New York

Now

Design lead at Plurr

Focus

Product, systems, 0→1

Open to full-time roles

Education

Rhode Island School of Design

Bachelor’s, Industrial & Product Design · 2017–⁠2021

Massachusetts Institute of Technology

Coursework, Industrial Design · 2020–⁠2021

Brown University

User Experience & User Interfaces · 2019–⁠2020

NYU School of Professional Studies

Software Engineering Bootcamp · 2022–⁠2023

Education

Rhode Island School of Design

Bachelor’s, Industrial & Product Design · 2017–⁠2021

Massachusetts Institute of Technology

Coursework, Industrial Design · 2020–⁠2021

Brown University

User Experience & User Interfaces · 2019–⁠2020

NYU School of Professional Studies

Software Engineering Bootcamp · 2022–⁠2023

6+

Years designing

products

7

Teams and

studios

10+

Client products at

Studio Newfound

3

Apps live in

the App Store

(04)

Experience.

©2026

©2026

©2026

7 roles · 6+ years

New York · Providence · Remote

● Current role

2025 — Now

Product Design Lead

Plurr

· New York, NY

End-to-end design across every core team, from discovery through shipped experience. I set the quality bar in critique, partner with product and engineering on roadmap priorities, and maintain the design system that keeps us fast.

Read the Plurr case study

2022 — Now

Senior Product Designer

A Unity-based virtual social experience designed alongside engineers. Early testing exposed an onboarding problem, so I redesigned that flow around what people actually did. Also shipped five admin dashboard features for tracking KPIs.

2022 — 2024

Principal Product Designer

Studio Newfound

· Providence, RI

Led digital product design for Intus Care, LifeHive Nutrition, Resuscitech, FanBasis and Olér Health — discovery through launch, plus the brand-to-product systems that held each one together across touch points.

Read the LifeHive case study

2023 — 2024

Product Designer, contract

Intus Care

· Remote

Redesigned the PACELogic enterprise dashboard — outdated UI, accessibility gaps, broken workflows. Restructuring the control centre made it usable for providers in PACE settings and supported the company’s Series B.

2022

Product Designer, contract

Hibernia Provident Society

· New York, NY

Redesigned the website around new brand standards, and ran the branding and marketing work that raised the society’s visibility in its community.


2022

Product Design Intern

Lightcert

· New York, NY

A global live-music platform, researched and designed with engineering and brand. It launched on the App Store and ran with thousands of users at concerts by artists including Harry Styles and Louis Tomlinson.

Read the Lightcert case study

2020 — 2021

Product Designer

Moba

· Providence, RI

UX for a Brown University startup moving money to countries where transfers are hard. Wireframes, research, journeys, prototypes and testing — my first end-to-end product.


(05)

Let’s talk.

    Hiring for product design, design systems or 0→1 work? I’d love to hear about it.

What happens next

01

A quick reply

I read every message and usually reply within a day.

02

A short intro call

A quick call to hear about the role or project.

03

A walkthrough of the work

The projects most relevant to you, walked through together.

Jorge Andres Vargas

Jorge Andres Vargas

Design lead at Plurr

Open to full-time roles

Send a message

All fields are required. Or email me directly — whatever’s easier.

Jorge Andres Vargas®

Jorge Andres Vargas®

Jorge Andres Vargas®

Jorge Andres Vargas®

©2026 Jorge Andres Vargas

Designed and built in New York

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